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Sales Games and Activities for Trainers: Easy-To-Use Games, Activities, and Exercises to Teach and Learn How to Sell by Gary B. Connor,

Sales Games and Activities for Trainers: Easy-To-Use Games, Activities, and Exercises to Teach and Learn How to Sell by Gary B. Connor,
When you're training your salespeople to win at the game of selling, it pays to have some fun. Improving the skills of your salespeople can have a dramatic impact on your bottom line. But many salespeople are bored by conventional training approaches, and the result is not much improvement in their skills or behaviors. Sales Games and Activities for Trainers solves this problem by giving you 90 games and activities that make sales training more fun--and effective--for trainers and their trainees. Exciting, interactive exercises covering all aspects of selling--from time management and organizational skills, to relationship building, questioning techniques, sales presentations, handling objections, and fending off the competition--include learning objectives, instructions, and points to discuss afterward. The success of McGraw-Hill's best-selling Games Trainers Play series proves that trainers find training games effective. Now, for the first time, trainers get the most powerful games and activities designed specifically for training salespeople, customer service representatives, telemarketers, and others involved in the selling process. ''If just one of these games, used in one of your training sessions, helps just one salesperson increase productivity by just 10 percent, your investment in Sales Games and Activities for Trainers will be paid back a hundred times over of more.''--Robert W. Bly, author Selling Your Services. ABOUT THE AUTHORS: Gary B. Connor is the head of The Connor Group. He has developed and sells the sales training program Buyer's Side Selling.'' He also delivers seminars and does speaking on sales, sales management, and time management. He is a member of the Boardof Directors of the Professional Society for Sales and Marketing Training and of Sales and Marketing Executives. John A. Woods is president of CWL Publishing Enterprises, a firm that specializes in the development of business publications.



Great Big Book of Children's Games by Derba Wise,
Great Big Book of Children's Games by Derba Wise,
The perfect antidote for rainy-day sulks and backseat boredom Your kids are buzzing bundles of energy, ever eager for new experiences and new challenges. And one of your toughest jobs as a parent is finding ways to channel kids' energies that promote healthy development while keeping them entertained. Good news, your job just got a little easier. Great for car trips, rainy days, and even power outages, the "Great Big Book of Children's Games is a treasury of games and activities for all occasions, every setting and every mood. You'll find indoor games and outdoor games, party games and solo games, sidewalk games, beach games, ball games and water games. There are games that stimulate young minds and those that promote physical development. You'll find skill-building games and games designed to sharpen individual faculties, card games and word games, and an abundance of pencil-and-paper games. And to help you do your part to keep our highways safe (and your sanity intact), there's an entire section devoted to games to be played while on the road. Fair weather or foul, the "Great Big Book of Children's Games helps you keep the peace and banish bad moods with: 450 indoor and outdoor games for pre-school to middle-school age kids arranged by age group Games for every occasion, setting and number of players Solo games, team games, party games, and family games, many including innovative twists on old favorites Colorful text, 375 illustrations, and amusing game trivia that add to the fun and make the book easy to use Debra Wise is a writer specializing in women's and children's topics, and has written for the "New York Times, "Cosmopolitan, "Glamour, and "GQ. Sandy Forrest hasdesigned and illustrated over 40 books and won a Parent's Choice Award for Illustration.



Last Action Hero (video game) - Last Action Hero for the NES, Super NES, Sega Genesis, Game Boy and Sega Game Gear is one of a handful of video game adaptations of the Arnold Schwarzenegger film of the same name, this time by Sony Imagesoft. Unlike many such adaptations, the game closely follows the plot and scenery of the movie.

Suzuka 8 Hours (video game) - Suzuka 8 Hours is a Super NES game that allows you to virtually participate in the grueling eight-hour long Suzuka race in Japan. While the game doesn't allow the player to play for 8 real hours (even in the Japanese Super Famicom version), he can play for 8 "virtual hours" which is translated to over 1½ hours of "real time.

Fun House (video game) - Fun House is a NES action video game which is based on the TV show Fun House and plays like a juvenile version of The Running Man. In order to make it to the next level, the player must make it from the starting line to the finish within the time limit (like a top view version of Pole Position with a young child on rollerblades rather than driving a car in a overhead view.

Takeshi no Chousenjou - Takeshi no Chousenjou (Takeshi's Challenge) is a Japanese video game for the Nintendo Famicom (NES) by comedian turned film director and one time game designer Takeshi 'Beat' Kitano released in time for Christmas in 1986. The game is an experimental title attemping to break as many video game rules as possible.



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Action Game Demo - Action Game Demo Collectible action figure game - A collectible action figure game is a collectible tabletop game in which the primary component is some sort of action figure. The first collectible action figure game was Mark Rein-Hagen's Z-G. Last Action Hero (video game) - Last Action Hero for the NES, Super NES, Sega Genesis, Game Boy and Sega Game Gear is one of a handful of video game adaptations of the Arnold Schwarzenegger film of the same name, this ...

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